TKT Community • Project Zomboid

The dead are everywhere. Good people are harder to find.

Join TKT's vanilla, whitelisted Project Zomboid server in US Central for long-term survival, cooperation, and a community that is worth sticking around for.

Project Zomboid has a funny way of turning small decisions into stories. You leave the house for a can opener, somebody sets off an alarm three blocks away, and twenty minutes later half the group is trying to recover a truck while somebody else is bleeding in a bathroom. That kind of unscripted survival is exactly why we wanted a permanent Zomboid world of our own.

Our server is intentionally simple: vanilla Project Zomboid, Build 42, hosted in US Central and available around the clock. We are not trying to rebuild the game with a giant mod list or turn progression into a race. We like Zomboid for what it already is. Find a place to live, make it defensible, gather what you need, and try not to become the reason everyone has to make a corpse-recovery run.

The server is whitelisted and password protected. That adds an extra step before joining, but it is there for a reason. People can spend a ridiculous amount of time building a safehouse, stocking supplies, repairing vehicles, and carving out a little piece of Knox Country. We would rather know who is sharing that world than leave the door open for someone to wander in, wreck things, and disappear.

You do not need to show up with a group. Build with other survivors, trade supplies, organize runs into dangerous areas, help somebody recover from a very bad idea, or spend most of your time quietly working on your own place. New players are welcome too. Nobody needs a thousand hours in Zomboid before they are allowed to have fun here.

The server runs on TKT's own dedicated hardware with a 2 Gbps fiber connection and regular backups. We maintain our game servers ourselves, which gives us control over updates, backups, troubleshooting, and how long a world stays online. The goal is to give people somewhere they can actually settle in rather than wondering whether the server will still exist next month.

TKT itself was founded in 2024 because we wanted something that was getting surprisingly difficult to find: a gaming community where Christians could play together, build friendships, and talk openly about their faith without treating it like something that needed to be hidden. We have grown into a much larger multi-game community since then, but that reason for existing has not changed. You do not need to be Christian to join us. We welcome people from different backgrounds who respect our Christian foundation, our community standards, and one another.

What you’ll find

Community guides

TKT members can write the first guide for this game and send it to leadership for review.

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